Blood Rage: Mystics of Midgard
2015

Expansion of

Blood Rage

Blood Rage: Mystics of Midgard

2-4

players

90

min

13+

age

Categories

Card Game
Expansion for Base-game
Fantasy
Fighting
Miniatures

Mechanics

Action Points
Area Majority / Influence
Campaign / Battle Card Driven
Hand Management
Open Drafting

Community Tags

Description

--- **TLDR** Mystics are special warrior-shaman units recruitable via Clan Upgrades, providing STR 2, no-Rage Invades, and stacking abilities; max 2 per clan. (20 words) Key mechanics include: - *Recruitment restriction* Unlock via Mystic Clan Upgrades; each adds 1 Mystic to reserves (max 2 total). - *Unit stats* STR 2 for all; special ability to Invade at no Rage cost. - *Ability accumulation* Each upgrade grants a unique ability to all recruited Mystics; multiple upgrades stack abilities on every Mystic. - *Deployment* Treated as special units (neither Warrior nor Monster) for normal Invading and battling. Mystics, known as Seiðmenn, Völva, Vísendakona, and similar, are god-connected warrior-shamans offering clans strategic advantages through unique powers. These special units, distinct from Warriors or Monsters, become available only after acquiring Mystic Clan Upgrades, with each upgrade adding one Mystic figure to reserves for standard Invading and battling. All Mystics possess base STR 2 and the ability to Invade without Rage cost, limited to a maximum of two per clan. Beyond reserves, upgrades imbue Mystics with specific abilities; collecting multiple upgrades endows every Mystic with all accumulated powers, transforming them into highly versatile, powerful assets. ---