7 Wonders Duel
2015

7 Wonders Duel

2

players

30

min

10+

age

Categories

Ancient
Card Game
City Building
Civilization
Economic

Mechanics

End Game Bonuses
Income
Melding and Splaying
Modular Board
Multi-Use Cards

Community Tags

Description

--- **7 Wonders Duel** is a two-player civilization card game adapting 7 Wonders mechanics, emphasizing strategic card acquisition, resource dominance, wonder building, and multiple victory paths over three ages. Key mechanics include: - *Card acquisition* Players select from a face-up/face-down display, taking only uncovered cards with timing and bonus moves influencing choices. - *Wonder construction* Each starts with four wonder cards; building grants abilities, but only seven total can be built. - *Resource management* Purchase from bank anytime or acquire production cards, with costs rising for opponents as dominance grows. - *Military advancement* Acquiring military cards advances a marker toward opponent's capital for immediate win. - *Scientific victory* Collecting six of seven symbols achieves instant dominance win. - *Point-based resolution* Most victory points at end wins if no immediate victory occurs. 7 Wonders Duel is a head-to-head adaptation of 7 Wonders for exactly two players, spanning three ages where participants acquire cards from a strategically arranged display of face-up and face-down cards—only uncovered ones available, introducing timing and bonus actions for extra picks. Acquired cards provide resources, boost military or science, or enable wonder construction (starting with four per player, limited to seven total for special abilities); alternatives include building or discarding for coins. Resources can be bought from the bank or produced via cards, with escalating costs imposed on rivals to reflect market control. Victory arises via military supremacy (reaching foe's capital with token advances), scientific mastery (six of seven symbols), or highest points post-game. ---

Added by

Peter