2003
Expansion of
BANG!BANG! High Noon
4-7
players
30
min
10+
age
Categories
American West
Bluffing
Card Game
Deduction
Expansion for Base-game
Mechanics
Hand Management
Player Elimination
Team-Based Game
Variable Player Powers
Community Tags
Description
In this expansion to BANG!, there are 15 new High Noon cards: shuffle them and put the one called "High Noon" at the bottom. Each turn the Sheriff reveals a new High Noon card which every player must obey for the entire turn. For example, during Hangover all characters lose their special abilities. With Blessing the suit of every card becomes Hearts (so, Barrels always work and Dynamite never explodes, etc.). Even if you're already out of the game you can even come back as a ghost for a turn d...