Feed the Kraken
2022

Feed the Kraken

5-11

players

90

min

10+

age

Categories

Bluffing
Deduction
Fantasy
Nautical
Party Game

Mechanics

Acting
Betting and Bluffing
Grid Movement
Hidden Roles
Player Elimination

Community Tags

Description

"Feed the Kraken" is a hidden role deduction game featuring three asymmetric factions vying to steer a ship toward conflicting destinations via navigation, persuasion, and mutiny. Key mechanics include: - *Hidden roles* Players secretly belong to one of three factions: loyal sailors (mainland), pirates (Bermuda Triangle), or cultist (summon Kraken). - *Navigation system* Captain selects lieutenant; together they advise navigator, who decides among three directions. - *Role rotation* Post-navigation, lieutenant and navigator are replaced; crew selects new ones. - *Discussion and persuasion* Players debate outcomes, assign blame, and convince others for key roles. - *Mutiny* Any player can overthrow captain via open challenge to seize control. Feed the Kraken is a hidden role deduction game with three asymmetric factions—loyal sailors seeking safe mainland arrival, pirates aiming for the Bermuda Triangle, and a cultist plotting to summon the Kraken—where players covertly steer a ship across a board via conflicting directions. Each turn, the captain appoints a lieutenant; they jointly study maps and issue orders to the navigator, who finalizes the ship's course among three options. Following navigation, roles rotate as the crew discusses performance, blames missteps, persuades allies for future positions, and risks mutiny by drawing guns to claim captaincy. Success hinges on maintaining crew trust amid deception, as factions pursue divergent endpoints while masking intentions through rum-fueled debates and strategic maneuvering.