The Legend of Zelda
1-4
players
45
min
Categories
Mechanics
Community Tags
Description
--- <TLDR> The Legend of Zelda is a roll-and-move board game where players traverse 6 worlds, reveal tiles for magic items or monsters, fight collectively, and rescue Zelda to maximize hearts. Key mechanics include: - *Roll and move* Players roll a numbered die to advance Link across board spaces in 6 worlds. - *Tile revelation* Landing on squares flips face-down tiles in each world. - *Magic tiles* Retained for 1 heart each; unlocks progression to subsequent worlds. - *Monster combat* All players roll attack dice; total swords must equal or exceed monster power, affecting heart chips. - *Zelda rescue* In 6th world, players sequentially attempt to roll 4 swords on attack die (one reroll if 2+ swords) to claim Triforce Princess Zelda tile worth 2 hearts. - *Victory scoring* Sum heart chips, magic tiles (1 heart each), and Zelda tile (2 hearts); highest total wins. The Legend of Zelda is a roll-and-move board game adaptation of the franchise, featuring Link's journey through 6 worlds to rescue Princess Zelda. Setup involves placing face-down tiles in each world, with players starting with 3 heart chips and an attack die. Gameplay proceeds with the first player rolling the numbered die to move, then flipping a tile upon landing: magic tiles are kept permanently, granting 1 heart and access to the next world; monster tiles trigger communal combat where all players roll attack dice, requiring cumulative swords to meet or exceed the monster's power, potentially gaining or losing hearts. In the 6th world, the magic tile is the Triforce Princess Zelda, claimable only by rolling exactly 4 swords (with one reroll if at least 2 swords appear), passing to the next player on failure until succeeded. Game end tallies hearts from chips, plus 1 per magic tile and 2 for Zelda, crowning the player with the most as victor. ---
Added by
smeevil