Expansion of
Ticket to RideAlice in Wonderland (fan expansion for Ticket to Ride)
2-4
players
60
min
8+
age
Categories
Mechanics
Community Tags
Description
--- This fan-made Ticket to Ride expansion adapts the Alice in Wonderland theme across two variants on one board: a story race and traditional gameplay using scenes instead of cities. Key mechanics include: - *Story Race Variant* Players race from initial "falling asleep" through Alice stories to "second awakening," using Ticket to Ride pieces for maximum points. - *Traditional Variant* Follows base Ticket to Ride rules with Alice scenes replacing cities, claiming routes and outwitting opponents for points. - *Scene Cards* Dealt like tickets with keep/dispose rules; visiting scenes earns values, some provide extra facilities for ticket completion. - *Endgame Bonuses* Up to 9 bonuses for final scoring. - *Card Refresh Action* Discard 5 cards to draw 5 new ones as a full turn, ideal for needed colors or engines. - *Early Game End* Optionally call end when wagon stock hits 3 to block opponents. This unofficial, non-commercial Ticket to Ride fan expansion, produced with Days of Wonder permission, integrates Alice in Wonderland scenes on a single board for two playstyles. The race variant challenges players to progress farthest through the narrative—from falling asleep to the looking-glass epic's awakening—scoring points with base game train pieces and principles. The standard variant mirrors core Ticket to Ride (US/Europe editions required for trains/cards; stations optional) but substitutes story scenes for cities, emphasizing route-building and rivalry. New scene cards, handled identically to tickets, award points for visits and offer facilitative bonuses; up to 9 endgame bonuses enhance scoring. A pivotal rule allows discarding 5 cards for 5 fresh draws per turn, aiding color/engine shortages, while players can trigger game end at 3 remaining wagons for strategic denial. ---