A Game of Thrones: The Board Game (Second Edition)
3-6
players
240
min
14+
age
Categories
Mechanics
Community Tags
Description
--- <TLDR> A Game of Thrones: The Board Game (Second Edition) is a diplomacy and warfare board game for 3-6 players vying for the Iron Throne amid Westeros' power struggles. </TLDR> Key mechanics include: - *Area control and orders* Players secretly assign face-down order tokens to controlled areas with units during the Planning Phase, emphasizing diplomacy, deduction, and potential betrayal. - *Three-phase rounds* Westeros Phase draws from decks for global events; Planning Phase for secret orders; Action Phase resolves orders, combats via House Cards, power consolidation, and wildling threats. - *Combat resolution* Players select House Cards to boost army strength (Footman, Knight, Siege Engines, Ships); optional Tides of Battle cards add unpredictability with modifiers and icons. - *Diplomacy and negotiation* Non-binding alliances and promises heighten tension, with backstabbing central to gameplay. - *Influence and victory* Spread influence over Westeros through military might, diplomacy, card play; court positioning and wildling defense influence Iron Throne control. A Game of Thrones: The Board Game (Second Edition) immerses 3-6 players as great Houses of Westeros, competing for the Iron Throne post-King Robert Baratheon's death via intricate diplomacy, warfare, strategic planning, and card play. Players command armies of Footman, Knights, Siege Engines, and Ships, alongside Order tokens and unique House Card decks used as battle leaders. Game rounds cycle through Westeros Phase (global events from three decks), Planning Phase (secret order assignment fostering tense, non-binding negotiations and betrayals), and Action Phase (order resolution, combats augmented by House Cards, power consolidation for court influence and wildling resistance). The edition features refined graphics, clarified rules, integrated expansion elements like ports, garrisons, Wildling cards, and Siege Engines, plus innovations such as player screens and optional Tides of Battle cards that introduce combat unpredictability through strength modifiers, weather, morale, and tactical icons. It reimplements the original game and its Clash of Kings and Storm of Swords expansions, with further expansions available. ---