Expansion of
A Feast for OdinA Feast for Odin: The Norwegians
1-4
players
120
min
12+
age
Categories
Mechanics
Community Tags
Description
"The Norwegians" is the first major expansion for A Feast for Odin, adding extensive new strategies, puzzle-tiles, actions, boards, and components to enhance gameplay depth. Key mechanics include: - *Renewed action board* Three double-sided pieces adjustable by player count, introducing actions like butchering, elk-hunting, fishing, thievery; easier animal strategies; fifth column for 1-viking actions (e.g., forge grey tiles, small emigration for 7VP), with 2-viking occupation option but column lockout after use. - *New puzzle-tiles* 2x5 rectangle (horse/pregnant horse/leather/vadmal) and U-shape (herbs/pig/antlers/tools); red versions add horses (6VP) and breeding pigs (1VP every round); five new forgeable grey specials (pan, hauberk, anvil); third goods box. - *New exploration boards* Four double-sided: front islands (Isle of Man, Skye, Islay, Outer Hebrides), back Irish settlements (Waterford, Wexford, Cork, Limerick); renewed base game boards with updated icons/VPs. - *New buildings* Six double-sided random start "artisan sheds" offering unique spaces for orange/red tiles to gain goods, silver, VP; require specific tiles, akin to stonehouse/longhouse. - *VP tokens* Discard occupation cards for limited 4/3/2VP tokens, adding competition. - *Other additions* Extra mountain strip, two-silver coins, beans/mead/oil/runestone tiles; new almanac on elements and Viking history. The Norwegians expands A Feast for Odin with a viking-sized array of components, centered on a massively renewed action board of three double-sided pieces tailored to player counts, fostering player interference via new paths like butchering, elk-hunting, fishing, thievery, and enhanced animal acquisition (e.g., two same animals per action). A pivotal fifth column enables efficient 1-viking actions such as forging high-sword-value grey tiles or low-cost small emigration (7VP, one banquet space), with a 2-viking variant for occupations, though using it blocks further column placements that round. New puzzle-tiles diversify strategies: 2x5 horse-themed rectangles and U-shaped herb/pig sets, with red variants introducing high-VP horses and rapidly breeding pigs; five forgeable grey specials join a third goods box. Exploration grows via four new double-sided boards (British Isles/Irish settlements) plus refreshed base versions. Buildings innovate with random double-sided artisan sheds as start options, providing asymmetric tile-placement bonuses like stone/longhouses. Competitive VP tokens let players discard occupations for 2-4VP (scarce higher values). Minor additions include extra mountains, coins, and tiles, plus a historical almanac, all amplifying strategic puzzle-solving and Viking-themed depth.