T.I.M.E Stories
2015

T.I.M.E Stories

2-4

players

90

min

14+

age

Categories

Adventure
Puzzle
Science Fiction

Mechanics

Cooperative Game
Dice Rolling
Move Through Deck
Narrative Choice / Paragraph
Storytelling

Community Tags

Description

--- "T.I.M.E Stories" is a narrative decksploration board game where temporal agents possess hosts across worlds to complete missions via rewindable runs using limited Temporal Units. Key mechanics include: - *Temporal runs* Players expend TU on actions; depletion triggers restart from base with retained experience, aiming for perfect run in fewest attempts. - *Host possession* Agents inhabit local beings to explore environments, potentially switching hosts or competing against teammates. - *Decksploration* Navigate 120+ card scenario decks as panoramas, accessing locations via items, facing enemies, riddles, clues, and dangers. - *Narrative role-playing* Immerse in stories across settings like medieval-fantasy cities, Antarctic horrors, or early 20th-century asylums. - *Cooperative optimization* Balance reflection, puzzle-solving, and obstacle-overcoming for mission success. - *Save system* Insert preserves game state mid-session, including receptacles, TU, and clues, for multi-session play. T.I.M.E Stories is a cooperative narrative board game where players act as temporal agents from the T.I.M.E Agency, tasked with preventing paradoxes by completing missions in diverse worlds and realities through host possession. Gameplay revolves around "decksploration," blending deep role-playing with strategic rules: players start at base with a mission briefing, then undertake "runs" using a pool of Temporal Units (TU) scaled by scenario and player count. Actions consume TU until depletion recalls agents for a restart, retaining scenario knowledge to refine approaches toward an optimal run solving all puzzles and obstacles. The base box provides the complete system and "Asylum" scenario—a 120+ card deck of explorable panoramas requiring items for access, featuring surprises, enemies, riddles, clues, and perils. Scenarios vary wildly, from med-fan dungeons to Antarctic survival or asylum mysteries, with host-jumping and occasional agent-versus-agent play. An insert enables video game-style saves, preserving TU, receptacles, and progress for multi-session continuity. ---

Expansions (1)

Added by

smeevil