Expansion of
The Dark QuarterThe Dark Quarter: Lost to the Night
1-4
players
180
min
18+
age
Categories
Mechanics
Community Tags
Description
--- "The Dark Quarter" involves misfits rescuing disappeared Susanna amid New Orleans' magical underbelly in linked campaigns with persistent progress. (15 words) Key mechanics include: - *Linked scenarios* Campaigns in base game and "The Lost to the Night" expansion connect sessions with carryover choices, character abilities, and skills. - *Narrative-driven investigation* Players as non-investigator misfits pursue Susanna's rescue where NOPD fails. - *Arcane elements* Group encounters dark magical side of New Orleans; Susanna tied to arcane forces. - *Personal stakes* High emotional investment due to connections to the non-ordinary teenager, congregating at "The Alligator" club. The Dark Quarter and its Lost to the Night expansion deliver individual campaigns of interconnected scenarios where choices, abilities, and skills persist across sessions. Players control a band of misfits linked to 13-year-old Susanna, vanished without trace despite NOPD efforts. Gathering at "The Alligator" club after witnessing New Orleans' dark magical underbelly, they recognize her arcane connections as an extraordinary teen, driving intensely personal stakes to retrieve her from supernatural perils. ---