Skip-Bo
2-6
players
20
min
6+
age
Categories
Mechanics
Community Tags
Description
--- Skip-Bo is a competitive card game where players race to deplete their 30-card stockpile first by strategically playing to shared building piles. Key mechanics include: - *Stockpile depletion* Each player starts with a 30-card stockpile; first to empty it wins. - *Sequential building* Cards played onto four shared piles in numerical order from 1 to 12. - *Turn structure* Draw to five cards in hand, play from hand, top of personal discard piles, or stockpile; end by discarding to one of four personal piles. - *Multiple play sources* Options include hand cards, exposed tops of four personal discard piles, or stockpile cards. - *Wildcard usage* Valuable "Skip-bo" wildcards for flexible plays. - *Strategic depth* Organizing discard piles, avoiding setups for opponents, timing plays from sources, and Skip-Bo deployment. Skip-Bo is a fast-paced, competitive card game derived from Spite and Malice, where each player receives a 30-card stockpile and aims to be the first to empty it. Gameplay centers on four shared building piles, onto which cards must be played in ascending numerical sequence from 1 to 12. Turns involve drawing until holding five cards, then playing one or more cards from the hand, the top card of any of the four personal discard piles, or directly from the stockpile. Every turn concludes with a mandatory discard to one of the four personal discard piles. Victory demands astute strategy: meticulously organizing personal discard piles for future access, cautiously avoiding plays that benefit opponents, discerning optimal sources for plays, and masterfully timing the potent "Skip-bo" wildcard to disrupt sequences or seize advantages. ---
Added by
Joost