Mage Wars Arena
2012

Mage Wars Arena

2

players

90

min

12+

age

Categories

Card Game
Fantasy
Fighting

Mechanics

Deck Construction
Dice Rolling
Grid Movement
Line of Sight
Simultaneous Action Selection

Community Tags

Description

--- **Mage Wars Arena** is a tactical board game pitting customizable mages from diverse schools in deadly arena combat using spellbooks, creatures, spells, and enchantments for strategic victory. Key mechanics include: - *Spellbook customization* Players build spellbooks via point system, selecting spells including powerful or cross-school ones for rich strategy. - *Arena zoning* Game board divided into zones regulating movement, object placement; players start in opposite corners. - *Spell casting and objects* Pull and cast spells from tome-like spellbook; place creatures, equipment, enchantments on board that move, attack, and interact. - *Combat and effects* Attacks deal damage plus effects like Burn, Stun, Daze; destroy/control creatures via curses, walls, enchantments. - *Unique mage schools* Beastmaster swarms buffed animals; Warlock uses direct fire/curses/armor; Wizard counters/redirects/teleports; Priestess heals/defends with knights/angels. Mage Wars Arena (formerly Mage Wars) is a tactical board/card/miniatures hybrid where players embody mages from distinct schools—Beastmaster (animal swarms), Warlock (aggressive fire/curses), Wizard (meta-magic counters/teleportation), Priestess (defensive healing/knights)—dueling to death on a zoned arena board. Each builds a fully customizable spellbook using points, granting full access to any spell per turn for summoning creatures, casting attacks/thwarts/enchantments, and equipping weapons/armor/artifacts. Creatures navigate zones, battle foes with damage and effects (Burn, Corrode, Stun, etc.), and can be destroyed/controlled. Base set includes spellbooks, extras, board, dice, markers; non-collectible expansions like Core Spell Tomes and new Mages add variety. ---

Added by

smeevil