Tiny Epic Tactics
1-4
players
60
min
10+
age
Categories
Mechanics
Community Tags
Description
--- **Tiny Epic Tactics** is a tactical miniatures game featuring variable player powers, 3D terrain, and versatile play modes including competitive, cooperative, and solo, emphasizing hero synergy, strategic actions, and area control or adventure objectives. Key mechanics include: - *3D terrain setup* Nesting 5 smaller boxes plus box bottom on a map/scroll to form explorable environments. - *Hero teams* Four unique heroes per player (Fighter, Wizard, Rogue, Beast) with distinct movement, attack, and support abilities requiring synergy. - *Action allocation* Three actions per turn distributed across the team for movement and attacks. - *Competitive scoring* Victory points from area control via majority hero presence, capturing enemy heroes, and hero survival; game ends with set areas captured or team eliminated. - *Co-op/solo adventure* Explore map and box-interior caves, battle spawning enemies, steal treasures; score based on treasures acquired and heroes survived. Tiny Epic Tactics employs a simple yet deep combat system leveraging variable player powers and innovative 3D terrain from nested boxes arranged on a scroll/map. Players command teams of four specialized heroes—Fighter, Wizard, Rogue, and Beast—each offering unique advantages in movement, attacks, or support, where discovering team synergies proves crucial for success. Competitive mode pits players against each other, allocating three actions per turn across heroes for movement and attacks to pursue victory points through area control (maintaining majority presence over turns), capturing enemy heroes, and preserving one's own team; games conclude upon capturing required areas or eliminating an opponent, demanding balanced offense and defense as control dynamically shifts. In contrast, cooperative and solo modes shift to adventure, traversing the map and delving into cave-printed box interiors to combat spawning enemies and seize enemy treasures, tallying victory points from treasures stolen and heroes kept alive at game end. ---
Added by
smeevil