Approaching Dawn: The Witching Hour
3-6
players
120
min
Categories
Mechanics
Community Tags
Description
--- <TLDR> Approaching Dawn: The Witching Hour is a cooperative card game where blood-bound witches balance Black and White magic, managing shared corruption to banish demons and complete missions. </TLDR> Key mechanics include: - *Blood-bound coven system* Actions affect all players; Black magic generates corruption shared among members, while White magic heals personal corruption. - *Dual magic usage* Both Black and White magic types are employed to bind and banish threats like demons, imps, fey, possessed animals, and warlocks. - *Corruption-driven progression* Players acquire corruption to learn new spells, familiars, and artifacts, expanding their card options. - *Strategic card deployment* Each hour, cards are used as either Black or White magic, influencing mission success. - *Mission flexibility* Cooperative scenes (missions) set game goals; playable in any order or sequentially for a story arc. Approaching Dawn: The Witching Hour is a cooperative card game immersing players as blood-bound coven witches defending against invading demons, imps, fey, possessed animals, and warlocks. Starting with basic spells, players gain corruption to acquire new spells, familiars, and artifacts, strategically deploying cards each hour as Black magic—which spreads corruption to coven mates—or White magic, which heals personal corruption. This duality powers binding and banishing threats, with choices directly impacting scene (mission) completion. Missions define objectives and can be tackled in any order or sequentially to form a cohesive story arc. ---
Added by
smeevil