Revolver
2
players
45
min
10+
age
Categories
Mechanics
Community Tags
Description
--- **Revolver** is an asymmetrical, two-player Old West card game featuring lawmen versus outlaws in sequential gunfights, emphasizing deck management and tactical combat decisions (24 words). Key mechanics include: - *Asymmetrical decks* Two 62-card decks with unique cards, abilities, and weaponry for Colty gang (e.g., .38 Specials, Gatling gun) versus lawmen (e.g., Buffalo Stampede, Apache Scout). - *5-column battlegrounds* Sequential gunfights across Bank at Repentance Springs, Whiskey Canyon, Buzzard Point, Rattlesnake Creek, and 3:15 Express train. - *Card values and effects* Cards feature power, cost, icons for effects like 'coming-into-play', 'True Grit'; manage deck for combat efficiency. - *Resource and deployment decisions* Risky plays like Jackson Clan or Colonel McReady placement; Jack Colty can crash train as desperate move. - *Survival ratings* Bandits have ratings affecting endurance; key deaths trigger penalties like discards or extra turns. - *Victory conditions* Gang wins by escaping Mexican border or surviving train; lawmen win by eliminating all gang, Jack Colty, or Cortez pre-train. Revolver is a non-collectible, combat-driven card game set in 1892 Old West, where one player commands Colonel Ned McReady's lawmen pursuing Jack Colty's brutal gang after a Repentance Springs bank robbery that killed citizens like Sheriff Dreyfus. Using balanced 62-card decks, players clash in a 5-column system of gunfights across specific battlegrounds, deploying flavorful cards with power, cost, and unique abilities—gang boasts gunslingers and tricks like "Adios, Amigos!", lawmen counter with scouts, stampedes, and traps. Asymmetrical design demands tricky resource management, such as costly early deployments or train-crashing gambles, with bandit survival ratings and death penalties adding depth. The lawmen aim to eliminate all gang members, Jack Colty, or Cortez before the train; the gang seeks escape across the Mexican border or survival on the 3:15 Express, creating quick, bloodthirsty duels influenced by San Juan, Magic: The Gathering, Battle Line, and Aliens: This Time It's War. ---
Added by
Peter