Ghost Stories
1-4
players
60
min
12+
age
Categories
Mechanics
Community Tags
Description
--- "Ghost Stories" is a cooperative board game where Taoist monks defend a village from Wu-Feng's ghosts using colored dice exorcisms, tokens, and strategic village tile bonuses. (22 words) Key mechanics include: - *Cooperative gameplay* Players as Taoist monks team up to exorcise ghosts and defeat Wu-Feng's incarnation(s). - *Ghost placement and abilities* Players introduce ghosts with unique powers, including cursing, affecting Taoists, or haunting village tiles. - *Exorcism via dice* Roll three Tao dice (red, blue, green, yellow, black, white; white wild) matching ghost colors; supplement with Tao tokens. - *Village tiles* Provide bonuses like resurrecting monks, recovering tokens, traps, or moving ghosts; haunting blocks actions. - *Turn structure* Move to tiles for exorcism/bonuses; manage curses and hauntings. - *Win/loss conditions* Win by defeating Wu-Feng (all incarnations on higher difficulties); lose if 3 tiles haunted, draw pile empties with Wu-Feng active, or all monks dead. Ghost Stories is a cooperative board game where players embody Taoist monks collaboratively protecting a village from Wu-Feng's ghostly legions and his incarnations aiming to resurrect via scattered ashes. Turns involve spawning ghosts (potentially multiple) on village spots, each with abilities like curse die effects, Taoist disruptions, or tile hauntings that block bonuses. Players move across tiles to exorcise adjacent ghosts—requiring matching dice rolls (three colored Tao dice, white as wildcard) supplemented by color-matched Tao tokens acquired from tiles or exorcisms—or leverage villager perks: cemetery for resurrection, herbalist for token recovery, traps, ghost relocation, or unhaunting. Special monk powers enhance token gains. Victory demands exorcising the final Wu-Feng incarnation (multiple on harder levels), while defeat looms from three haunted tiles, exhausting the ghost deck with Wu-Feng present, or total monk annihilation, emphasizing tense resource management, dice luck mitigation, and synergistic play. ---
Added by
smeevil