Radlands
2
players
40
min
12+
age
Categories
Mechanics
Community Tags
Description
--- Radlands is a competitive post-apocalyptic dueling card game focused on synergies, where players defend three camps using shared-deck cards and water resources against rivals. Key mechanics include: - *Dueling gameplay* Tooth-and-nail fights between rival survivor tribes in a post-apocalyptic setting. - *Camp protection* Defend three camps; lose immediately if all are destroyed. - *Water resource management* Primary currency spent to play people/events and activate on-table card abilities. - *Shared deck drawing* Both players draw from the same deck for all cards. - *Card versatility* Every card can be played to the table or discarded for quick "junk" effects. - *People cards* Deploy to protect camps and provide useful abilities. - *Events* Deliver powerful effects that require time to fully pay off. - *Synergy identification* Core focus on building fiercely powerful card combinations. Radlands is a competitive, dueling card game centered on discovering and exploiting fiercely powerful card synergies in a post-apocalyptic world. Players act as leaders of survivor groups engaged in brutal conflicts to safeguard their three camps from a rival tribe, with instant loss occurring if all camps are destroyed. Water functions as the central resource, expended to play people cards—which defend camps and grant abilities—and events, which unleash potent effects demanding time for maximum impact, as well as to trigger abilities on existing table cards. Both competitors draw exclusively from a shared deck, deciding for each card whether to deploy it to the table for sustained value or discard it for immediate "junk" effects, demanding astute management of cards and water to outmaneuver the opponent and claim victory. ---
Added by
Joost