Blood Rage: Gods of Ásgard
2015

Expansion of

Blood Rage

Blood Rage: Gods of Ásgard

2-4

players

90

min

13+

age

Categories

Card Game
Expansion for Base-game
Mythology
Wargame

Mechanics

Area Majority / Influence
Campaign / Battle Card Driven

Community Tags

Description

--- **The Gods of Ásgard** expansion adds dynamic god powers to Blood Rage, with two randomly selected gods per game altering province rules and influencing strategic pillaging and movement. Key mechanics include: - *God selection and setup* Two god cards drawn randomly; figures placed in provinces via Ragnarök tokens at game start and beginnings of Ages 2 and 3. - *Province-altering abilities* Each god's power always active in its province, changing rules there while unaffected provinces remain standard. - *God movement* After any pillage attempt (successful or not) in a god's province, move it to a different unpillaged province without another god; gods never share provinces or enter pillaged/destroyed ones. - *Strategic depth* Gods create unique game sessions affecting draft choices and battles; players can exploit powers repeatedly, avoid/neutralize them, or reposition to hinder opponents. - *Components* Miniatures with tarot-sized god cards, adding layers without significant rule complexity. The Gods of Ásgard is an expansion for Blood Rage introducing two randomly drawn gods per session, whose figures are placed in specific provinces determined by Ragnarök tokens at initial setup and the starts of the 2nd and 3rd Ages. Each god's persistent ability modifies rules exclusively in its occupied province, compelling players to adapt tactics around these shifting hotspots. Following any pillage attempt—successful or failed—in a god's province, the figure must relocate to an unoccupied, unpillaged province, ensuring gods never coincide or revisit ravaged areas. This mechanic fosters intricate strategies: repeatedly chasing a beneficial god for repeated gains, circumventing hostile ones to neutralize threats, or deliberately forcing moves to sabotage rivals' plans. Unique god pairings yield varied gameplay textures, profoundly impacting card drafts and battle flows while introducing minimal complexity; each god miniature pairs with a tarot-sized card detailing its powers. ---

Expansions (1)