Gentes
1-4
players
90
min
12+
age
Categories
Mechanics
Community Tags
Description
--- "Gentes" is a civilization game with innovative timing via sand timers and action markers, where players develop ancient peoples by building monuments and cities over six rounds. Key mechanics include: - *Timing management* Players place action markers and sand timers on a personal time track; filling it forces a pass, with timers persisting across rounds. - *Action selection* Buy cards, build monuments (requiring specific people), train/educate people, found cities, or take money, each costing money or timers. - *People training* Six types (three left-side, three right-side) share six spaces per line; advancing one type pushes back others on the same line. - *Monument and city building* Monuments provide VP, abilities, and symbol bonuses; cities offer end-round benefits and timer-only actions. - *Era progression* Six rounds in three eras introduce new random monument cards; steady income and card display vigilance are key. - *Tidying phase* Drops single timers; flips doubles to singles. "Gentes" (Latin for peoples) is a strategic civilization board game for 1-4 players across six rounds divided into three eras, emphasizing development through monuments and Mediterranean city-founding. Each round features an action phase (clockwise turns taking one action via board markers placed on a personal time track, costing money or single/double sand timers) and tidying phase (dropping singles, flipping doubles). Full tracks force passing, enabling variable action counts based on choices. Core actions include buying cards from a randomized common display, building monuments (playing hand cards meeting people requirements for VP, abilities, and series symbols), training six people types on a board where left/right lines share six spaces (e.g., excess merchants reduce soldier slots), founding expensive cities for round-end benefits or timer-only actions, and taking money. Monuments and cities generate extra actions; strategies stress steady income, display monitoring, symbol collection, and balancing training trade-offs. The Deluxified edition adds the "New Cities" expansion, premium components (foil box, oversized/normal meeples, metal coins, wood tokens, dual-layer boards, custom insert, bag, score tokens, round token). ---
Added by
Ian